Topic outline
ACTIVITY DESCRIPTION
The idea is to create a "math race" in between two mBots, commanded by two students´ teams.
On first version, the main goal of activity is writing a program using:
- Variables.
- Generating random numbers.
- New block defined by student (also with parameter).
Students will solve Math problems of different level of difficulty, (such as solving linear equations with an unknown, second degree equations, and systems of linear equations with two unknowns). The solutions given by the students will generate reactions in the robots, which will interact with each other showing different effects (sounds, lights, etc.).
Each robot will win "life", if its team gives the correct answer. But, they also will lose “life” every time the team gives a wrong answer.
FIRST VERSION
The aim of the activity is to practise Math exercises (such as solving linear equations with an unknown, second degree equations and systems of linear equations with two unknowns) by applying technological competences and working in a ludic environment.
This target will be achieved, since the students will have to design the programming blocks related to the robot's movement, as well as the different sound and dance effects for the activity.
Since programming needs to be designed so that a series of Math exercises lead of to another more difficult ones.
SECOND VERSION
The aim of activity is to build complex program, but this program should consist of subroutines and function to make it easier to control.
We start from the easiest version: Program gives the math operation to solve like addition, subtraction and multiplication numbers from 1 to 10.
If the answer is correct the player receives one point, the robot go forward. There is the text "Correct” on the led screen.
Else the player loses one point. There is the text "Wrong” on the led screen.
The program runs in forever loop.
ACTIVITY RESOURCES
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