FIRST VERSION
The aim of the activity is to practise Math exercises (such as solving linear equations with an unknown, second degree equations and systems of linear equations with two unknowns) by applying technological competences and working in a ludic environment.
This target will be achieved, since the students will have to design the programming blocks related to the robot's movement, as well as the different sound and dance effects for the activity.
Since programming needs to be designed so that a series of Math exercises lead of to another more difficult ones.