Topic outline
MOTIVATION OF CREATING MAKERSPACES
Before starting to delve into this issue, highlight that the term makerspace is translated as the creation of creative spaces, equipped with technology and tools for the creation of individual ideas or projects or as a team.
In today's world, sociopolitical, environmental and digital systems are changing so rapidly that students must become knowledge builders and "builders" of real and relevant solutions at a rapid pace. School education is the most important educational period when students create learning mechanisms, build knowledge and develop basic skills and acquisition methods. Creator experiences could help students develop strategic problem-solving skills. Critical thinking and solving relevant problems remain the focus of attention.
The related professions in the field of STEM (Science, Technology, Engineering and Mathematics) have a growing demand, but instead, students do not decide for these professions. It is a great challenge that STEM courses are attractive, so the introduction of educational robotics in all subjects is one more resource for STEM subjects to be more motivating for students.
The goal is that all students can use these creative spaces, improve their performance, facilitate inclusion and gender considerations. Use pedagogies that favor student-centered learning, exercise creativity, increase student engagement and the frequency of authentic learning, improve critical thinking and provide a constructive learning model. When we realize that technology is popular and that younger generations are fascinated with use, it is important to know how we can integrate technology into the teaching and learning process. This guide aims to model real learning experiences that provide a pedagogy based on the student and taking advantage of the use of technology to improve learning.
Another important section is to motivate students to STEM careers, paying special attention to gender considerations, so that females are also attracted to these careers. Studies show that students in general have better retention with creative activities, prefer them to traditional methods and are more committed.
A creative space is a new design of learning space, a space where robotic and electronic technologies will be learned. Coding and computer thinking are also at the center of the workspace. Students work by project, design, create, solve problems, in short, learn by playing . It is important that students are prepared for the new professions that will be created around robotics, teamwork, empathy and creativity.
HOW TO CREATE MAKERSPACES?
Although for the creation of makerspaces i>it can be done in any space, it is advisable to do it in a large and open space. "It is better to have a large and open space for children to work freely through guided consultations". "The students will have different teams working on different projects or in different phases of the same project, and a large open space that really helps them increase their productivity and creativity."
Next, we will show the experience of some of the project partners during the creation of this new makerspace i>, which have transformed their technology classrooms into authentic creative spaces, very attractive for students and very useful for the performance of the classes.
"We set up some sets of tools on the wall and removed the shelves, and soon we realized that we needed a more permanent configuration so that our manufacturing space could grow in the future, so we put construction kits, cardboard and tape for the tools were installed, new computers were installed, and different robots were purchased, as well as Arduinos, and we also acquired a 3D printer that will be used to print different parts that we can assemble to the robot."
"We have made an active effort to collaborate with our science and math teachers, which will allow us to collaborate more closely to carry out projects that cover different STEM subjects."
"In this space of creation, our students are learning in a very practical way, acquiring new knowledge and discovering new experiences in science, engineering, etc. Acquire skills such as creativity, problem solving and collaboration; and they have fun while they do it. In each class, we share projects and develop a new challenge together."
MAKERSPACE CREATED AT THE SULTANTEPE SCHOOL OF TURKEY
BEFORE THE CREATION OF THE MAKERSPACE
MAKERSPACE CREATION PROCESS
RESULT OF THE CREATION OF THE MAKERSPACE
MAKERSPACE CREATED IN THE ENGEBA SCHOOL OF SPAIN
BEFORE THE CREATION OF THE MAKERSPACE
RESULT OF THE CREATION OF THE MAKERSPACE